Paisatges Aurals

Proprioception Rhythm Box

An experimental installation where proprioception* sense is explored

*from Latin proprius ['one's own], and capio [to take or grasp], is the sense of the relative position
of one's own parts of the body and strength of effort being employed in movement.
+ Info

Paisatges Aurals // Beques de Recerca i Creació OSIC 2017 // Bea Goller

Documentació generada durant la recerca :

Paisatges Aurals // Linkografia

Paisatges Aurals // Recerca Teòrica

Paisatges Aurals // Entrevista Ignasi Terraza (pdf)

Paisatges Aurals // Experiment PRBOX / CUBE

Paisatges Aurals // Generative Piezo Sensing Rhythm BOX

Paisatges Aurals // Memòria

Paisatges Aurals // Proprioception* Rhythm Box


El prototip d'instrument té una estructura de cub de 244cm d'aresta. Aquest serà un espai cec, és a dir sense llum, amb l'objectiu que s'exerciti el posicionament espaial del cos (propriocepció*). Dins el cub es disposen 9 panells a terra, de dimensió 80x80cm cada un de diferents textures. (S'exercitarà la capa tàctil per mitjà dels peus donat que s'entrarà descalç al recinte del cub). L'entrada s'efectua per un dels vèrtex.

Un sistema interactiu, detectarà la posició de la persona que hagi entrat. La idea és que tot entrant un grup reduït de persones (3/4) activin diferents sons (un per persona) com si d'una caixa de ritmes es tractés. Les posicions a l'espai de les persones afectaran el so que es reproduirà (tant en filtrat com en timbre) per un sistema quadrafònic a cadascuna de les cantonades. L'experiment tracta sobre exercitar la posició a l'espai del cos sense la visió, fent una escolta activa dels esdeveniments sonors. Segons la textura dels panells del terra, el so tindrà aplicat uns filtres de reverberació i espai diferents. El sistema de so quadrafònic interpretarà la posició concreta dins l'espai del cub per a cada visitant. Si la posició del visitant és a un vèrtex, el 'seu so', només sonarà a l'altaveu del mateix vèrtex.

En definitiva, la idea és que el visitant interpreti la seva posició a través del so, donat el seu canvi en el filtratge així com en la seva posició en l'espai (espaialització sonora). La composició musical creada per les quatre persones té un component d'aprenentatge musical en forma de joc, així com un exercici de localització del cos a través de l'espai amb exempció de la visió, basat tant en els sentits sonor i tàctil (sistema de so i textures dels panells).

*La propiocepció és el sentit que indica a l'organisme la posició de les diverses parts del propi cos, regula la direcció i rang de moviment, permet reaccions i respostes automàtiques, intervé en el desenvolupament de l'esquema corporal i en la relació d'aquest amb l'espai, sustentant l'acció motriu planificada.

#PhysicalComputing # Mics #Sonifications #CreativeCoding #Sensorial #ImmersiveExperiences

Paisatges Aurals // Proprioception* Rhythm Box


Research Links & Info

Paisatges Aurals :
Prototyping a Sensorial Experience without Vision
[ in a hegemonic visual world ]

Concept Links / Research / Arts / Tech / Science


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sculpting sound sculpting sound

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Sight Through Sound: A Navigational Device for the Blind

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Our mission is to promote sound as art two the blind community. Through our efforts we will spawn new artists and composers and introduce the sonic arts to blind and visually impaired people. We find it curious that the number of sighted sound artists outweighs that of the blind ones dramatically. We want to change that. Here are our demands:- Inclusion of sound in art education for the blind, - Museums with audio tours and touch galleries provide more funding for sound based works,- Grant funding for artist development, recording projects, performance production, and touring support,- Provide blind artists with accessible audio and recording technology.
visually impaired manifesto

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cats cradle

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sound canvas

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haptic sound

Sounding Architecture

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SITISIZER – interactive sound installation

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Haptic Sound Distortion #MusicMonday #arduino

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haptic sound disto

New Haptic Instrument Uses Touch And Sound To Create Intense Graphics

Yemas is a musical instrument created for the interpretation of music by computer. It has been developed with the valuable help of Jose Moncada, Daniela Echeverry and Mauricio Issa. The original idea starts from the need to have a haptic interface with as many degrees of freedom as possible to expand the musical interpretation. The audio engine is built in PureData and the analysis engine in Open Frameworks. This instrument is inspired by Jaime Oliver's Sleek Drum.
yemas haptic drum

Silent Construction 1 - Jaime Oliver

The Silent Drum is a drum with an elastic membrane that adapts to the shape of the hand that presses it. This membrane is captured by a high resolution video camera, whose image is analyzed by the computer. The data obtained from this analysis is used to control processes of sound creation and transformation. The instrument is open source and is gradually being replicated elsewhere.

Tactus - Score Study II

Tactus is an ongoing project that explores the generation of music in real-time, through the creation of tactile, Braille notated sound scores. By interscting with the score, the user can dynamically recombine rhythmic, melòdic and harmonis musical material, creating their own non-linear composition. Underneath the tactile score sixteen piezoelèctric sensors relay touch signals from the user.

Research Team

Project Management + Research
Bea Goller

Assessoria Tech // Physical Computing Development // Creative Programming Apps
Xavi Manzanares dAAX

Sonic Spaces Research Lab

Finançament i Producció

OSIC 2017 / Dep.Cultura Gencat

Networked researches

® Sonic Spaces Research Lab 2017/2018
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