Model of sculpting the sound: Electroacoustic instrument with piezoelectric connections.
Sculpting sound is an interactive sound installation, presented as a sound floor. In this project
different technologies have been applied such as the use of piezoelectric sensors, effect pedals
and an external audio card to capture the mechanical signal of the viewer and convert it into
electrical energy-sound. Every movement exerted on the installation material will be amplified,
translated and modified into abstract sounds close to the noise.
How A Blind Man Sees With Sound
Daniel Kish uses flash sonar to “see” the world around him.
Sight Through Sound: A Navigational Device for the Blind
FlashSonar: Understanding and Applying Sonar Imaging to Mobility
The Society of Visually Impaired Sound Artists Manifesto
Our mission is to promote sound as art two the blind community. Through our efforts we will
spawn new artists and composers and introduce the sonic arts to blind and visually impaired
people. We find it curious that the number of sighted sound artists outweighs that of the blind
ones dramatically. We want to change that. Here are our demands:- Inclusion of sound in art
education for the blind, - Museums with audio tours and touch galleries provide more funding
for sound based works,- Grant funding for artist development, recording projects,
performance production, and touring support,- Provide blind artists with accessible audio and
Cat's Cradle Interactive Sound Installation
Interactive sound sculpture, takes form of a medium size ‘on table’ game board and audience
are encouraged to play with the rubber bands. Poles on the table are holding rubber bands. A
number of poles are equipped with pressure sensors, so that when rubber bands are pulled by
the guest, pressure sensors react by sending data to a microcontroller (arduino) that is
connected to the computer. From there data collected from the sensors is processed and
software (max msp) generates sound resultingly.
soundCanvas - an interactive sound installation
soundCanvas is an interactive art installation. It allows participants in the space explore the sonic qualities of a circuit embedded into a painted canvas using light, and a "circuit sniffer" - Nicolas Collins' coined term for a device used to sonically amplify electromagnetic interference. The circuit sniffer can be used to explore different areas, while light influences the photocells placed in integral parts of the circuit. The circuit itself is a variation on the Atari Punk Console with an added sequencer to create rhythmic patterns.
Haptic Sound Machine
HFU Fakultät Digitale Medien Master Design Interaktiver Medien M.A. und Medieninformatik M.Sc.
Seminar Interactive Audio Design SoSe 2016, using Max, Processing and Kinect
SITISIZER – interactive sound installation
SITISIZER transmits the inherent natural sounds and properties of a pneumatic plastic seat,
which is produced by the Vienna based studio Experimonde of architect Michael Schultes.
Amongst other things his team does research in how to use plastic diaphragms in the field
between architecture and art, for example to cancel noise by using them as building covers.
We took this approach by transmitting the sounds of persons moving in the chair and
interacting with the material into a 360° audio panorama – with the aim to transform
unpleasant sounds which happen when plastics and skin get in touch
Haptic Sound Distortion #MusicMonday #arduino
To interact, a user first selects a sound using one of the buttons. As the sound plays, it can be
distorted by turning any of the three haptic feedback distortion knobs. Each knob produces a
different type of distortion. The unique texture on each knobs looks and feels like the
distortion sounds. Vibration motors nested inside the knobs are programed to provide a
specific vibration pattern that maps a texture onto the knobs that also feels like the distortion
sounds. I was able to make this all happen using a midi controller, computer sound mixing
program, an Arduino, processing, and some simple circuitry.
New Haptic Instrument Uses Touch And Sound To Create Intense Graphics
Yemas is a musical instrument created for the interpretation of music by computer. It has been
developed with the valuable help of Jose Moncada, Daniela Echeverry and Mauricio Issa. The
original idea starts from the need to have a haptic interface with as many degrees of freedom
as possible to expand the musical interpretation. The audio engine is built in PureData and the
analysis engine in Open Frameworks. This instrument is inspired by Jaime Oliver's Sleek Drum.
Silent Construction 1 - Jaime Oliver
The Silent Drum is a drum with an elastic membrane that adapts to the shape of the hand that
presses it. This membrane is captured by a high resolution video camera, whose image is
analyzed by the computer. The data obtained from this analysis is used to control processes of
sound creation and transformation. The instrument is open source and is gradually being
Tactus - Score Study II
Tactus is an ongoing project that explores the generation of music in real-time, through the
creation of tactile, Braille notated sound scores. By interscting with the score, the user can
dynamically recombine rhythmic, melòdic and harmonis musical material, creating their own
non-linear composition. Underneath the tactile score sixteen piezoelèctric sensors relay touch
signals from the user.